|
|
| Rokuro Lathe 3: Tutorial objet asymetric |
| Tutorial Sculpty |
| Écrit par Surfaqua Oh |
|
Now we will see that it is possible to make objects asymmetric enough good qualities. With this simple little tutorial you'll learn to do a modern chair or chair.
1) Open Rokuro Lathe 2) Prepare the setup, open the menu SaveSetup
3°) still in the SaveSetup choose Column and Hexagon Pillar
4°) Change also SaveSetup: Rotate 180 degree
5°) Retrieve the picture to make your sculpty, click the right mouse button and choose "Save Image As ..
6°) Then open View and click Load Background Load to load the image( modèle de la chaise)
7°) Right click and drag your mouse to mark your points.
8°) You drag your total marked points on the left side of the program.
9°) Move your points from the top right of your program as on the image below.
10°) Place two points sets
11°) Move your points from the bottom right of your program as on the image below.
12°) Place these three points to the exact spot that the joints be properly closed.
13°) Move the points that are left of your program as on the image below.
14°) Attention to the triangle on the left side
15°) Save your lamp in TGA, click file then saveTGA 16°) Import your Sculpty-map (chair.tga) in Second Life, click File then Upload / Image 10L$ 17°) Rez a cube on the ground and then edit your cube: in object change the type of construction on sculpty and change the map from your sculpt
|
We learned with Rokuro the main method for making sculpty. In general the rule from sculpty made on this program are based on symmetry, that is to say what is done on one side is automatically replicated on the other side.











