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Rokuro Lathe 3: Tutorial objet asymetric
Tutorial Sculpty
Written by Surfaqua Oh   

chaise rokuro latheWe learned with Rokuro the main method for making sculpty. In general the rule from sculpty made on this program are based on symmetry, that is to say what is done on one side is automatically replicated on the other side.

Now we will see that it is possible to make objects asymmetric enough good qualities.

With this simple little tutorial you'll learn to do a modern chair or chair.

 

 

 

 

1) Open Rokuro Lathe

2) Prepare the setup, open the menu SaveSetup
then choose 32x32 Aspect Ratio and

 

tutorial tutoriel tutoriaux sculpty sculptie second life

 

3°) still in the SaveSetup choose Column  and Hexagon Pillar

tutoriel tutorial sculpty

 

4°) Change also SaveSetup: Rotate 180 degree

tutoriel tutorial sculpty

 

5°) Retrieve the picture to make your sculpty, click the right mouse button and choose "Save Image As ..

tutoriel tutorial sculpty

 

6°) Then open View and click Load  Background Load to load the image( modèle de la chaise)

Télécharger sculpty modele

 

7°) Right click and drag your mouse to mark your points.

tutoriel tutorial sculpty

8°) You drag your total marked points  on the left side of the program.

tutoriel tutorial sculpty

 

9°) Move your points from the top right of your program as on the image below.

tutoriel tutorial sculpty

 

10°) Place two points sets 

tutoriel tutorial sculpty

 

11°) Move your points from the bottom right  of your program as on the image below.

tutoriel tutorial sculpty

 

12°) Place these three points to the exact spot that the joints be properly closed.

tutoriel tutorial sculpty

 

13°) Move the points that are left of your program as on the image below.

tutoriel tutorial sculpty

 

14°) Attention to the triangle on the left side

 

tutoriel tutorial sculpty

15°)  Save your lamp in TGA, click file then saveTGA

16°) Import your Sculpty-map  (chair.tga) in Second Life, click File then Upload / Image 10L$

17°) Rez a cube on the ground and then edit your cube:  in object change the type of construction on sculpty

and change the  map from your sculpt