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Particule: une douche
User Rating: / 2
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Librairie Scripts
Written by Surfaqua Oh   
Vous pouvez construire une salle de bain avec une douche et l'effet de l'eau sera produit par les particules de ce script.

 

//********************************************************

// particule douche
// Created by Ama Omega

// 10-10-2003

 

integer glow = TRUE;           
integer bounce = FALSE;         
integer interpColor = TRUE;    
integer interpSize = TRUE;    
integer wind = FALSE;         
integer followSource = FALSE;  
integer followVel = TRUE;     
integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;

key target = "";

 


float age = 2.0;  
float maxSpeed = 2.0; 
float minSpeed = 1.0; 
string texture;      
float startAlpha = 1.0; 
float endAlpha = 1.0;   
vector startColor = <1.0, 1.0, 1.0>;
vector endColor = <1.0, 1.0, 1.0>; 
vector startSize = <0.02, 0.1, 0.02>;
vector endSize = <0.04, 0.1, 0.04>; 
vector push = <0.0, 0.0, 0.0>; 

float rate = 0.2;          
float radius = 0.01;       
integer count = 50;      
float outerAngle = 3.0;  
float innerAngle = 0.9;  
float beginAngle = 0.2;  
float endAngle = 0.0;  

vector omega = <0.0, 0.0, 0.0>; 
float life = 0.0; 

integer flags;


updateParticles()
{

    flags = 0;

    if (target == "owner") target = llGetOwner();

    if (target == "self") target = llGetKey();

    if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;

    if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;

    if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;

    if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;

    if (wind) flags = flags | PSYS_PART_WIND_MASK;

    if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;

    if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;

    if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;


    llParticleSystem([  PSYS_PART_MAX_AGE,age,

                        PSYS_PART_FLAGS,flags,

                        PSYS_PART_START_COLOR, startColor,

                        PSYS_PART_END_COLOR, endColor,

                        PSYS_PART_START_SCALE,startSize,

                        PSYS_PART_END_SCALE,endSize,

                        PSYS_SRC_PATTERN, pattern,

                        PSYS_SRC_BURST_RATE,rate,

                        PSYS_SRC_ACCEL, push,

                        PSYS_SRC_BURST_PART_COUNT,count,

                        PSYS_SRC_BURST_RADIUS,radius,

                        PSYS_SRC_BURST_SPEED_MIN,minSpeed,

                        PSYS_SRC_BURST_SPEED_MAX,maxSpeed,

                        PSYS_SRC_TARGET_KEY,target,

                        PSYS_SRC_INNERANGLE,innerAngle,

                        PSYS_SRC_OUTERANGLE,outerAngle,

                        PSYS_SRC_ANGLE_BEGIN,beginAngle,

                        PSYS_SRC_ANGLE_END,endAngle,

                        PSYS_SRC_OMEGA, omega,

                        PSYS_SRC_MAX_AGE, life,

                        PSYS_SRC_TEXTURE, texture,

                        PSYS_PART_START_ALPHA, startAlpha,

                        PSYS_PART_END_ALPHA, endAlpha

                            ]);

}


default

{

    state_entry()

    {

        updateParticles();

    }

}

 

 

 

 

 


 

 

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